Last News!
Item Store Updated! January,28,2025
We have to let you know that we have filled the Item Store with the vast majority of essential items that we feel could be of importance on this server. We have removed some items from the list that we dont think they are consider to be important so that they do not take up a space. If you think that we have skipped some of items, you can definitely report to us. Of course, there will still be some corrections regarding the prices of VP and DP, but the good majority has been done! Don't forget to Vote to keep the server growing!
BloodWoW Staff!
Notice! January,27,2025
Hello everyone! We have noticed recently that many players try to find the best equipment in the shortest possible way, however, the Server is not designed to get to the equipment instantly, it is necessary to go through it in some logical order, otherwise everything loses its meaning. If, for example, a player with completely Rare equipment immediately goes to the final strongest instance and clears it solo or with the help of bots, I think that everything below that loses its logic of existence, so you still have to go in some sort of order. We will try to adjust all the settings in the best order so that everything works perfectly and the game is still more interesting. We ask players if they find anything inconsistent with the server to let us know so we can respond as soon as possible.
Thanks in advance!
BloodWoW Staff!
Fix Core Threading! January,24,2025
Refactored LockedQueue class:
Thread-Safety Improvements: use std::atomic for the cancellation flag, ensuring proper atomic operations and synchronization.
Performance: By using move semantics in add() and next(), it avoids unnecessary copies, which is more efficient.
Simplified Locking: It uses std::lock_guardstd::mutex consistently for thread safety, reducing the chance of errors related to manual locking and unlocking.
Const-Correctness: It marks methods that don’t modify the object as const.
No Need for Manual Unlocking in Peek: The second version’s peek() method avoids the complexity of manually unlocking the mutex, which makes it easier to use safely.
Refactored MPSCQueue class:
Stricter Memory Ordering: Ensures stricter memory order semantics are used consistently using std::memory_order_acquire and std::memory_order_release.
Complete Node Deletion:
avoiding potential memory leaks or dangling pointers.
Improved Synchronization on Initialization.
This PR proposes changes to:
Core (units, players, creatures, game systems).
Scripts (bosses, spell scripts, creature scripts).
Database (SAI, creatures, etc).
Server Updated! January,11,2025
The server has been updated to the latest revision. What's new? We have added BG Reward modules. Now in all Battlegrounds, players receive the corresponding badges as rewards. Winners x3 badges and losers x1 badge. We have also included LowLevelArena so now PVP fans can start playing Arena at Level 10. Players can use the chat command ".lla queue" to log into the Arena (Skirmish). Added rewards for Rated Arena. The winning team gets 3 x Badge of Justice and the losing team gets 1 x Badge of Justice. It is also important to note that Bots now use mounts: Ground mount at Lvl 20, Fast Ground mount at Lvl 40, Fly mount at Level 60 and Fast fly mount at Level 70.
News! January, 08,2025
We have done a lot in the last few days. The server is set to the latest revision. PlayerBots are now set to 10% activity in empty maps. Of course, Bots that are in a group/party/raid or near an active player still use 100% activity so Latency is now significantly reduced so there should be no lag now.
We are currently working on PlayTime Reward, so it may happen that you occasionally receive rewards during online play, but these rewards are not regular because we are working on fixing bugs.
In addition to all of the above, we also updated the item store shop so that many items were added and some prices were set on VP and DP. Of course, everything isn't finish yet, and we need some time for that.
News! December, 18,2024
Today we maid some news on our website. Now we have Item Store and Character Store. On Item Store we don't need to say much because everything is as before but in Character Store you trade with characters. It should be noted that, when selling character the sale also includes the whole inventory. Those two section are located in Shop. We'we added a PlayerBot Guide section that you can find in Features or here. We have also added an Online PlayersMap that can make it easier for you to find players. Online PlayersMap is in the section Players or here. Also we fix Registration link!
Store is reconstructed and work! December, 14,2024
The store is full fixed and now work propertly.
Store is in reconstruction! December, 13,2024